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 oOC OASIS - Released 
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Twon Ha

Joined: Mon Feb 22, 2010 8:14 pm
Posts: 4
Post Re: oOC OASIS - Released
My Feedback:

Congratulation for the work done so far! Last time I checked out this project it was using a old school and ugly engine. CryEngine makes it really lovely!

Ambiance (both graphics and musics) is absolutely great. I actually felt like playing the first episode.

Dialogs are fine too, (maybe the voice actor of the Shamaz should get a better mic but nevermind) they perfectly match with Cutter's sarcastic style.

Animations are, well what they are: need to be done.

About Cutter himself :
-the model is fine except: hair texture has a low resolution and seems not bumpmapped.
-straps from his backpacks ha a small blue part wich is not atuned with is shirt
-his face needs some tweaking to be closer to the original one. He looks really different at the moment.

Looks like we have a gun in the tech demo: the idea of aiming with the laser sight (like in Outcast1) seems possible in CrysisWars, to me it's far better than a crosshair. Also a few shoots in a demo make people (including me) really happy. Even it's about shooting jars.

At last a few question :
-What will be the average size of maps? Crysis had really huge maps, will OpenOutcast take advantage of that?
-How are you going to manage with the voice of Cutter Slade ?(it was the voice actor of Bruce Willis in french version) Will you keep text instead of speaking?


Wed Feb 24, 2010 7:04 pm
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Joined: Fri Apr 04, 2008 12:52 am
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Location: Ruhrpott
Post Re: oOC OASIS - Released
1st: thanks for the feedback. We add the points you mentioned in our "feedback list" ;)

Now your questions:

1. We will use for the known regions the original size...maybe we tweak around here and there but we won´t expand each map to the maximum. Outside Okriana i.e. we want to put in some areas in the desert for some quests...We still have to look how far we expand the areas around the city...that depends on the number of developers ;)

2. In Germany it is also the voice of Bruce Willis :D . We also want a voice for Cutter. Hopefully we get the chance to work with one or two of that great Voice Actors, but that´s a dream so far...for now, we cannot promise that you will have the orginal Cutter voice in the game...

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Wed Feb 24, 2010 7:48 pm
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Twon Ha

Joined: Sat Jul 19, 2008 3:27 pm
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Post Re: oOC OASIS - Released
It felt so good to finally be back in Adelpha again... :)

You guys really nailed the Adelpha feeling. The Talans are real Talans (including voice acting which was totally acceptable), the architecture is the same as it was in the original, all the little things actually resemble stuff in the original game, only now they are more detailed. The music is brilliant as well.

What's left to do:
-The camera needs to move smoother and clipping has to be avoided.
-Animation needs an update, especially Cutter's weird movements.
-The HUD has to be updated, I'd really like to see the old bubble-style from the original game return.
-Some gameplay improvements. I miss climbing, and of course aiming with the laser has to return.
But you probably knew all of that already.

I really like how this demo has it's own little story, so that it really is a complete experience all in itself. I also thought for a while about whether it would make sense to make the game episodic. However, Outcast was great because it was a complete huge living world with freedom to go where you want. That would not work with episodes. But maybe you could put out a short episode like Oasis every once in a while throughout the development, to show off what you have achieved. That would make waiting for the finished game much easier and keep interest in the game up. I wonder what's on the other side of that Daoka...

All in all thanks a lot for the fantastic job! Keep it up so that we can some day visit all our favourite places in Adelpha again...


Wed Feb 24, 2010 9:58 pm
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Joined: Sat Apr 05, 2008 5:54 am
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Post Re: oOC OASIS - Released
Thanks for the feedback, guys.

The idea of episodes has been kind of popular lately but I also can't see it working for a very non-linear, free roaming game like OC.
Releasing a small demo every once in a while is a good idea too...but these kind of demos take too much time which could be invested into the actual ooc. So there probably won't be any more demos but some patches to Oasis are possible.

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Thu Feb 25, 2010 2:57 am
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Twon Ha

Joined: Mon Feb 22, 2010 8:14 pm
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Post Re: oOC OASIS - Released
fRoDo wrote:
1st: thanks for the feedback. We add the points you mentioned in our "feedback list" ;)


1. We will use for the known regions the original size...maybe we tweak around here and there but we won´t expand each map to the maximum. Outside Okriana i.e. we want to put in some areas in the desert for some quests...We still have to look how far we expand the areas around the city...that depends on the number of developers ;)


Will you keep the original level design and tweak it? Or will you redesign the levels?


Plus: I agree with your conception of episodic games: it ruins your freedom and encloses players to a linear story.

But: releasing demo is important, so the community can follow you (wich is really motivating for a developpement team) and give you feedback.

Suggestion: Keep your oasis level, and release updates of it so players can test new moves, new huds, gameplay improvement and so. You have the maximum feedback for the minimum time placement.


Thu Feb 25, 2010 7:41 pm
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Post Re: oOC OASIS - Released
That's exactly our plan ;)

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Thu Feb 25, 2010 7:44 pm
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Post Re: oOC OASIS - Released
Hehe...your feedback and suggestions fit perfect to our vision. New technical achievments like the HUD or Camera/movement tweaks will come out in form of updates for Oasis. So the community can test every game mechanism during our development phase which will be in the final oOC release.

We want to keep the original Level design and tweak it. There are a couple of years between the story of OC1 and oOC so that we are able to tweak around a little bit.
But we also think about a completely new region...where we can bluster around ;)

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Thu Feb 25, 2010 7:50 pm
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Twon Ha

Joined: Fri Feb 26, 2010 5:22 pm
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Post Re: oOC OASIS - Released
Nice tech demo!

But how about getting in contact with the original people who made OC1? Maybe there are ideas, 3d models and such which could be an enrichment for your mod in general. That doesn't mean you have to put their ideas for part 2 in your development, but it would scale down the tasks and put some more of that "original" look and feel into your development - not that I am saying it's not looking good. It definitely does!

Good work, looking forward to anything new...


Fri Feb 26, 2010 5:29 pm
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Post Re: oOC OASIS - Released
Thanks for the ideas, moonwhaler.
We did try to contact some of the developers of the original oc but to no avail. Surly, they have their reasons.

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Fri Feb 26, 2010 8:08 pm
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