<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Free travelling, improved quest system and custom UI</title>
	<atom:link href="http://www.openoutcast.org/wp/2010/05/free-travelling-improved-quest-system-custom-ui/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.openoutcast.org/wp/2010/05/free-travelling-improved-quest-system-custom-ui/</link>
	<description>Official homepage of open Outcast</description>
	<lastBuildDate>Thu, 02 Feb 2012 10:21:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: hendrik</title>
		<link>http://www.openoutcast.org/wp/2010/05/free-travelling-improved-quest-system-custom-ui/comment-page-1/#comment-507</link>
		<dc:creator>hendrik</dc:creator>
		<pubDate>Wed, 08 Sep 2010 01:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.openoutcast.org/wp/?p=628#comment-507</guid>
		<description>yes ;)</description>
		<content:encoded><![CDATA[<p>yes <img src='http://www.openoutcast.org/wp/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Morlac</title>
		<link>http://www.openoutcast.org/wp/2010/05/free-travelling-improved-quest-system-custom-ui/comment-page-1/#comment-506</link>
		<dc:creator>Morlac</dc:creator>
		<pubDate>Tue, 07 Sep 2010 18:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.openoutcast.org/wp/?p=628#comment-506</guid>
		<description>Just a question.

During the conversations, cutter stands as he would attack the other person xD Will it be changed? Hmm... the more correct question: Can it be changed? :)</description>
		<content:encoded><![CDATA[<p>Just a question.</p>
<p>During the conversations, cutter stands as he would attack the other person xD Will it be changed? Hmm&#8230; the more correct question: Can it be changed? <img src='http://www.openoutcast.org/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tomas Lidström</title>
		<link>http://www.openoutcast.org/wp/2010/05/free-travelling-improved-quest-system-custom-ui/comment-page-1/#comment-430</link>
		<dc:creator>Tomas Lidström</dc:creator>
		<pubDate>Sat, 21 Aug 2010 13:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.openoutcast.org/wp/?p=628#comment-430</guid>
		<description>Just wanted to drop in and incourage you guys. This project is looking amazing and as a BIG BIG fan of the original Outcast (and great mourner of the tragic story of Outcast 2) I am super psyched over this project.
The classic Action/Adventure games are few and far between these days. Keep it up!</description>
		<content:encoded><![CDATA[<p>Just wanted to drop in and incourage you guys. This project is looking amazing and as a BIG BIG fan of the original Outcast (and great mourner of the tragic story of Outcast 2) I am super psyched over this project.<br />
The classic Action/Adventure games are few and far between these days. Keep it up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christian</title>
		<link>http://www.openoutcast.org/wp/2010/05/free-travelling-improved-quest-system-custom-ui/comment-page-1/#comment-351</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Tue, 27 Jul 2010 07:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.openoutcast.org/wp/?p=628#comment-351</guid>
		<description>Wow, haven&#039;t checked the project in a while, but that looks DAMN awesome. Fantastic work across the board.

The only thing about it which doesn&#039;t feel quite Outcast&#039;ish to me is the grunt-like pose of Cutter, and the speed at which he moves. It doesn&#039;t quite have the coolness and subtle supremacy of Cutter.

Keep up the great work!
Christian</description>
		<content:encoded><![CDATA[<p>Wow, haven&#8217;t checked the project in a while, but that looks DAMN awesome. Fantastic work across the board.</p>
<p>The only thing about it which doesn&#8217;t feel quite Outcast&#8217;ish to me is the grunt-like pose of Cutter, and the speed at which he moves. It doesn&#8217;t quite have the coolness and subtle supremacy of Cutter.</p>
<p>Keep up the great work!<br />
Christian</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yves Schelpe</title>
		<link>http://www.openoutcast.org/wp/2010/05/free-travelling-improved-quest-system-custom-ui/comment-page-1/#comment-327</link>
		<dc:creator>Yves Schelpe</dc:creator>
		<pubDate>Mon, 12 Jul 2010 17:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.openoutcast.org/wp/?p=628#comment-327</guid>
		<description>Hey Guys,

Awesome work!! It&#039;s been almost 10 years since the original outcast and I still think about it once and a while. I miss games like this. Thanks for keeping the spirit alive, I will be thrilled when this project will be finished.

Grtzz
Yves</description>
		<content:encoded><![CDATA[<p>Hey Guys,</p>
<p>Awesome work!! It&#8217;s been almost 10 years since the original outcast and I still think about it once and a while. I miss games like this. Thanks for keeping the spirit alive, I will be thrilled when this project will be finished.</p>
<p>Grtzz<br />
Yves</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hendrik</title>
		<link>http://www.openoutcast.org/wp/2010/05/free-travelling-improved-quest-system-custom-ui/comment-page-1/#comment-313</link>
		<dc:creator>hendrik</dc:creator>
		<pubDate>Tue, 29 Jun 2010 17:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.openoutcast.org/wp/?p=628#comment-313</guid>
		<description>The camera in combatmode is currently in work the target will of course be visible.</description>
		<content:encoded><![CDATA[<p>The camera in combatmode is currently in work the target will of course be visible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FrankyBoy</title>
		<link>http://www.openoutcast.org/wp/2010/05/free-travelling-improved-quest-system-custom-ui/comment-page-1/#comment-312</link>
		<dc:creator>FrankyBoy</dc:creator>
		<pubDate>Tue, 29 Jun 2010 11:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.openoutcast.org/wp/?p=628#comment-312</guid>
		<description>man, this game looks cooler every time I check back.
One thing I noticed though is that the background is jumpy during the dialogues when switching view. also it looks like the target point of the wapons is right behind cutters head (or: cutters head is right in the middle of the screen) so you don&#039;t see where you are shooting. afair in classic outcast cutter was somewhat lower on the screen so his head was not overlaping the aim point.</description>
		<content:encoded><![CDATA[<p>man, this game looks cooler every time I check back.<br />
One thing I noticed though is that the background is jumpy during the dialogues when switching view. also it looks like the target point of the wapons is right behind cutters head (or: cutters head is right in the middle of the screen) so you don&#8217;t see where you are shooting. afair in classic outcast cutter was somewhat lower on the screen so his head was not overlaping the aim point.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gff</title>
		<link>http://www.openoutcast.org/wp/2010/05/free-travelling-improved-quest-system-custom-ui/comment-page-1/#comment-264</link>
		<dc:creator>gff</dc:creator>
		<pubDate>Sat, 26 Jun 2010 22:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.openoutcast.org/wp/?p=628#comment-264</guid>
		<description>I just discovered that I was wrong about the sound. It is just the noise of the daoka. Sorry^^</description>
		<content:encoded><![CDATA[<p>I just discovered that I was wrong about the sound. It is just the noise of the daoka. Sorry^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nicolas</title>
		<link>http://www.openoutcast.org/wp/2010/05/free-travelling-improved-quest-system-custom-ui/comment-page-1/#comment-261</link>
		<dc:creator>nicolas</dc:creator>
		<pubDate>Fri, 25 Jun 2010 14:14:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.openoutcast.org/wp/?p=628#comment-261</guid>
		<description>AMAZING WORK GUYS !!! KEEP UP THE GOOD WORK !!! I HOPE SOMEDAY WE WILL SEE A FULL HD REMADE OUTCAST WITH ALL THE WORLDS !!!</description>
		<content:encoded><![CDATA[<p>AMAZING WORK GUYS !!! KEEP UP THE GOOD WORK !!! I HOPE SOMEDAY WE WILL SEE A FULL HD REMADE OUTCAST WITH ALL THE WORLDS !!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mospaedax</title>
		<link>http://www.openoutcast.org/wp/2010/05/free-travelling-improved-quest-system-custom-ui/comment-page-1/#comment-250</link>
		<dc:creator>mospaedax</dc:creator>
		<pubDate>Thu, 17 Jun 2010 12:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.openoutcast.org/wp/?p=628#comment-250</guid>
		<description>It&#039;s really impressive how fast you are, your work is awesome !!!</description>
		<content:encoded><![CDATA[<p>It&#8217;s really impressive how fast you are, your work is awesome !!!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

