Introducing the incredible Backpack 3000!
- May 4th, 2010
- Posted in 3D Art . News . Work in progress
- By s87
- Write comment
Who doesn’t know the charming “Inventory is full” or “You are over encumbered” messages popping up when you want to pick up your reward for killing some tough boss enemy. Now there is a solution for these kind of problems: the Backpack 3000!
To get a full overview of it’s capabilities (along with testimonials and a list of famous people already using it) make sure to read the fact sheet.
Now seriously again:
In the last weeks we were working on our quest system and custom user interface (adding a journal for example). Tests with saving local data when travelling between levels were positive and we already implemented the basics of our persistence system that will enable free travelling between levels, while your progress and your modifications to each level aren’t lost.
It’s hard to give an exact date but expect some ingame video showing all of this around the middle of May.



Great stuff, now do those light blue parts glow? would be cool to have some bloom effect on them ingame to get a proper sci-fi feeling
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Yep, that’s the idea. We also plan to have some stronger glowing and a “decompression animation” when taking stuff out of the backpack.
Guys that backpack looks awesome great job!
yeaha… can’t wait for it
Nice Bag! I want the same! Looks great good job!
i hope the best for your project!
Looks good!
Do you also plan to make Cutters Head-Up display?
For me that was one of the best things in OC. Scanning the map and the ability to open or close this device^^
The Heads-up display will be included as well, of course!
Great work! Uhmm CutterSlade´s face seems now better or I´m imaginning … ¿?
See you soooooon!
That’s right – we tweaked the model of Cutter you saw in the Oasis tech demo
got mine yesterday.
handling real estate newer was that easy!
Much better than that Outcast 2 was going to be, the result of a compromise. But one punctuation: It would be interesting given the original game is staged in the year 2007, to stage this one in 2008, say a fictitious near past instead of a possible near future. Otherwise we’d need to make Cutter age too much and he was already 47 at that time, though in very good shape. I have to stress that the original model of Cutter could pass as a 40-something, this one is very well crafted and has nothing of that “looking real but not quite human” feeling, but looks 15 years younger, lend back to him that mature look he used to have.
Hallo Leute
Ihr kommt doch aus Deutschland, richtig?
Ich habe euch bei Game-One gesehen und wollte euch fragen mit welcher Programmiersprache ihr da arbeitet?
Mit C++?Ich programmiere ein bisschen mit C++, deswegen würde mich das interessieren.
Wir arbeiten mit C++, Lua, C# und Action Script 2.