WILL open Outcast COME FOR FREE?

Yes.  You´ll need the free “Crysis Wars” Trial to play open Outcast. Get it from our “Download” Page.

RECOMMENDED SYSTEM

CPU: Intel Core 2 Duo @ 2.2 GHz, or AMD Athlon 64 X2 4200+
RAM: 2 GB
Graphics Card:  NVIDIA GeForce 8600 GT or ATI HD3850 or better
VRAM: 512MB of Graphics Memory
Storage: 15GB / 6GB for Crysis Wars Trial
Sound Card: DirectX 9.0c Compatible
Operating System: Windows XP, Vista, 7 (32 or 64bit)
DirectX: DX9.0c or DX10

WILL I FEEL RIGHT AT HOME PLAYING “open Outcast”? OR IS IT WHOLE NEW WORLD?

Oh no….we are all Outcast fans ourselves and naturally we won’t throw good old features over board. There will be many new things to explore, but Outcast fans will feel right at home. Approximately also those, who haven”t played Outcast.

WHAT IS open Outcast?

open Outcast – The Hidden Gate is a Crysis Wars mod, programmed by Outcast fans for Outcast fans (and those who want to become Outcast fans). Consequently it’s no(!) official Sequel.

IN WHAT WAY is open Outcast “open”?

his project is not ‘open’ in the “open source” sense. It used to be fully open source but not anymore, since we switched to the commercial Crysis engine. “Open” Outcast is now a MOD. We realize the title is a bit misleading but we decided to keep it because people know us under this name and changing it would create many complications. As a matter of fact, we will make the full ooc source code available with the release of the completed game but not during the development phase. Until then we release our demos and media under the Creative Commons Attribution license (CC-BY) wich allows you to do almost anything you just have to mention us.

WHAT TOOLS DO YOU USE TO DEVELOP open Outcast?

Please check our “Job” page in regard to this.

WHAT ENGINE IS open Outcast USING?

To garantuee a maximum quality, we decided to use the Cryengine 2 (Crysis Wars).

WHY DON’T YOU CREATE YOUR OWN ENGINE OR USE A OPEN SOURCE ENGINE?

First of all we are working on oOC in our freetime. Creating a whole engine or using a openSource engine would take a lot of time … so we decided to use a robust, up-to-date engine to have more time for the content creation.

WILL open Outcast SUPPORT VOXEL TERRAIN AS Outcast DID?

Cryengine 2 supports Voxels, but we won´t use It for the whole terrain, just for a few elements.

WHEN WILL THERE BE A DEMO AND WHEN WILL open Outcast BE RELEASED?

Demos are already released updates will be avaible also in the future. Full game release is not fixed.

AM I GOING TO SEE SOME OLD REGIONS AGAIN?

All old regions are going to be in the game and also one new region.

WHAT KIND OF PLOT AWAITS ME?

The plot was the first thing we worked on. Most story parts are decided and we think you will like it. We are aware of the fact that Outcast veterans are very critical, when it comes to the plot!

WILL I MEET OLD FRIENDS AND TRAVEL TO WELL-KNOWN PLACES?

Yes. But you’ll have fun even if you have never played Outcast. Nevertheless there will be some deja-vu situations.

AM I GOING TO SEE Twon-Ha HERDS AND GAMOR PACKS?

And we are going to expand the flora and fauna.

IN WHICH LANGUAGES WILL “open Outcast” BE AVAILABLE?

Voices in English and Subtitles in English, German and French. We need at least two translators for every language so please check out our Job page if you want to help in another language.

HOW CAN I HELP IN THE DEVELOPMENT OF “open Outcast”?

If you’ve modeled some nice talan house or created a grass texture you think might be useful for oOC? You can send it to us and will be mentioned as contributor. If you have more time you can become a full member with access to the intern stuff. But it also means you’d have to spend about 3-4h working on oOC a week and visit at least our monthly dev chat(but remember you can contribute some stuff without having so much time). If you still want to become a developer check the “jobs” page.