Archive for the ‘Art’ Category

Introducing the incredible Backpack 3000!

Who doesn’t know the charming “Inventory is full” or “You are over encumbered” messages popping up when you want to pick up your reward for killing some tough boss enemy. Now there is a solution for these kind of problems: the Backpack 3000!

backpack3000

cutter_backpack3000

To get a full overview of it’s capabilities (along with testimonials and a list of famous people already using it) make sure to read the fact sheet.

cutter_smile

Now seriously again:

In the last weeks we were working on our quest system and custom user interface (adding a journal for example). Tests with saving local data when travelling between levels were positive and we already implemented the basics of our persistence system that will enable free travelling between levels, while your progress and your modifications to each level aren’t lost.

It’s hard to give an exact date but expect some ingame video showing all of this around the middle of May.

Preview of our Dialogue System

To avoid any confusion: In spite of the date this posting is (fortunately) no joke at all :)

Crysis Wars has a feature rich Dialogue System including support for all kinds of facial expressions and generating lipsync pretty much automatically.
The trouble starts though as soon as you try to make dialogues nonlinear: the integrated system only allows Dialogues which run straight from top to bottom.

lipsync

Since interactive dialogues will play an important part in open Outcast we had to find a better solution. Together with our Game Designers we set up following feature list for our own implementation:

  • Dialogue flow is nonlinear (influenced by chosen options and logic / Lua scripts)
  • Dialogues are defined in XML files
  • Translation support
  • Different camera modes that are configured over a config file
  • Triggering actions that can be defined using the Flow Graph System of Crysis
  • Starting sequences and optionally resuming the Dialogue again after they finished
  • Support for Lipsync and facial expressions
  • Providing simple Flow Nodes so Leveldesigners can integrate Dialogues easily
  • Skipping lines of the dialogue

Now all of these features have been implemented, see for yourself:

If you are interested in the technical details or ask yourself how your mod could benefit from our system, read along in the corresponding feature on ModDB.

Successfully adding a modification of this magnitude to Crysis Wars confirmed us that we chose the right platform for our project.

A Highlight of the system are the camera modes you can see in the video below.

The next challenge is the extension of the Quest system and support for persistence – you heard right – that would enable travelling between different regions (levels) freely without losing quest progress!

More on this to come after we implemented it. ;)

New oOC-Newsletter, Mozilla Personas and Wallpaper

Hey everybody!

We’ve just setup a newsletter. This (along with our RSS feed) is probably the best way to stay up to date with our progress, blogposts etc. without having to frequently visit our website and forum. To sign up just click on the link below and enter your name and email address in the fields.

Join our newsletter!

Besides if you’re browsing with Firefox you can now get our open Outcast “Personas”. Personas are easy-to-install, easy-to-use themes that change the look of your Firefox web browser. To learn more about them and get the needed plug-in visit the Personas website.

Get our oOC personas here:

We also added a new wallpaper to the gallery:

ooc_wallpaper_16_9

New Wallpaper

Hi oOcommunity ;) ,

i´d like to present you our new Wallpaper. I decided to make it that time a little bit more colorful and less sterile. Hope you guys like it.

ooc_moons

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