Archive for the ‘News’ Category

First look at our CryEngine 3 Tech Demo.

We’re getting there, open Outcast fans! We’ve just started testing our first internal builds of our upcoming CryEngine 3 Tech Demo to make sure that everything is released into a brilliant and polished package. Some CryEngine 3 screenshots can be found below.

Adelpha looks better than ever this time around!

The internal test builds still need some work before we will be able to publish our work – expect a few more weeks before the newest release will hit “Gold” status and we can present it to you guys! This time around you’ll face some resistance during your adventure. This means that you can measure your strength against some AI foes and finally put that UZA-SH2 into some real use! Oh yeah, one more thing… look forward to see us rebranded with a completely new image as a celebration to our CryEngine 3 port.

This is also why we are really looking out now for a web designer! Check out the job description for information how to apply.

Have a great, cold winter! The Talan don’t really enjoy the snow though…

Keep a look out for more information somewhere around February. Things will get quite interesting around that time… ( if not… well, “Zort!”).

Outlook for 2012

Since we announced to go Indie last summer we kept quiet for a while. As you may know the free CryEngine 3 SDK was released back in August 2011 what opened a lot of opportunities for Indie developers and modding enthusiasts who want to get more advanced results than the Crysis 2 SDK could offer.

However with great power come great unforeseen problems, or something like that. We don’t want to go into details here but we encountered a few things we can’t easily solve on our own, or at least didn’t expect we had to. But don’t worry, we’re still moving steadily towards a demo release…

Furthermore there have been some serious changes in the general project structure and other things we think you’ll like to hear/see/expierence, so you see 2012 is going to be an interesting year for anyone following our endeavour to create a worthy Outcast sequel.

Waiting will pay off, we promise!

Item Tracker, Oasis 1.2 demo, CryEngine 3 outlook

Item Tracker

After some inactivity in the programming dept. things are back on track again. As announced one of the features we’re currently working on is the item system and everything related to it – such as the OC-typical item tracker. AtomicJo looked into this matter and, while some tweaking is still needed, the results look pretty presentable:

But what is the item tracker without the typical HUD voice (e.g. original OC footage at 0:32)? If you think you can do the job, don’t hesitate to apply and your voice will guide the player in our next demo!

Note that the “focus borders” are placeholders from CW. As it happens we’re looking for Flash designers right now. If you have experience with designing Flash websites or other user interfaces, take a look at the open jobs.

Oasis 1.2

While working on the components of the actual game (story, assets, levels) and other stuff (document procedures, …) kept us busy in the last months, we decided to give you something playable again soon: Oasis 1.2, our next demo!

As the name suggests we don’t consider it as pure technical demo anymore (e.g. demonstrating the possiblity of nonlinear dialogues and persistent levels). This one will feature all the core components of the game.

If you tried Oasis 1.1 you probably know what was missing: some action! (read: combat system and enemy AI)

Additionally the whole questline and dialogues were rewritten and our leveldesigners Demogorgon and Linkin Muse rebuilt the oasis level from scratch and tweaked the island level.

Village Hut Ruins Shrine

This milestone will also incorporate the feedback we received from the technical demo, while under the hood many systems have been revised to enable easy porting. Expect it… ehm… well, at least before the release of the…

… Cryengine 3 SDK

When we decided to use Crysis (Wars) and CryEngine 2 as technical base for the project, we got a state-of-the-art engine with great tools for the price of not being able to create a standalone game.

As the UDK was released, many Unreal Engine based mods went indie and while no real struggle emerged about changing the engine inside our team, spirits were down a bit since the Crysis Wars SDK is in some ways buggy and not really well documented (much time was spent on figuring out how to do something that could be explained in not more than three lines). Additionally there was the feeling that even after finishing the project some players MAY hesitate to try the thing if they have to buy another game in advance or download a ~6GB demo (even in the times of high-speed internet).

When Crytek recently published a release date for the Cryengine 3 SDK and confirmed it will come for free for noncommercial projects, things have changed for the better: we’ll be able to release open Outcast as a standalone game!

Although everyone in the team is excited about the new perspectives (going indie, better documentation, regular updates and bug fixes directly from Crytek), we’re trying even harder to reach a new level of quality in our last CryEngine 2 (and Crysis Wars) based demo in order to have a good starting point when the battle of the SDKs gets into the next level this summer (UDK – Unity – CE3 SDK).

Jobs

Want to jump into CE2 based game development (and learn using the tools) to be ready when CE3 SDK gets out? Always wanted to work in a team, that’s determined to reach AAA quality in all fields, to enhance your portfolio? You can apply for:

  • Female Voice Talent – be the voice of our HUD! See original OC footage at 0:32 for an example in the original Outcast game
  • 3D Artist – everything from simple decoration to architeture, animals and characters
  • Flash artist – always wanted to use your skills to design an user interface of a game?
  • Action Script programmer – Give some functionality to our HUD and menus.
  • Gamedesigner – You’re always complaining about dull quests, imbalanced weapons or THAT huge design flaw? Here is your chance to make it better! You should be ready to learn some tools and do some scripting – but that’s worth it, right?
  • Writer – Like writing stories or plays? How about giving more depth to our storyline or creating some ingame dialogues?
  • Translator – make sure Oasis 1.2 gets localized to $YOUR_LANGUAGE as well!

If something of this is appealing to you check out the detailed job descriptions.

So far for now and Happy Easter to everyone!

Easter Wallpaper

Some news & Twitter

*knock knock* Hey there! Can somebody please clean up here a bit? It’s full of dust! *cough* :D

Long time no see, huh? The good news are that we are still there and working. The bad news are…sorry, there are no bad news today :D Some of you may already have noticed that we are currently not that active in PR and that we are missing a lot of updates as well on ModDB as also on the blog and on the boards. What we recently started to counter this a bit is that we are now twittering a lot on our internal twitter account which can be found here:

http://twitter.com/openoutcast

This is our first step to get back to a normal operation in PR. Really sorry about our latest inactivity in showing pictures and stuff. We will try hard to do better!

I would like to give you a short update on what the current status is. So… Okasankaar is at about 60% now. The terrain is existing and we are – slowly but steady – proceeding with decorating the map with flora (tree’s, bushes etc.)  and other decoration assets. But I think most of you guys are just interested in the status of Cyana, the capital city of Okasankaar. Good news there! The sketch of the city is done. That means that the city is already there but not with the final assets. We created a lot of dummy assets for that purpose and it worked quite well. Expect some pictures there soon.

We also just created a small “fisher village” these days which is located on another island near Cyana and this village will be featured in a bigger news update soon. But hey, we can’t just leave you here with those ten lines of text, can we?

There you go…proudly presenting “The new fisher village” :D

fishervillage

Stay tuned!

Merry christmas and a happy new year

Dear all,

cutter_christmas2

Open Outcast had a really great year 2010 and we were able to reach a lot of important milestones in this project. We released Oasis 1.0 and 1.1 and we made a real step forward…

We just wanted to say “Thank you” for all of your efforts in supporting our project. No matter if you reported bugs of the Oasis demos,wrote some blog posting about our project or just voted for us in the Mod of the year challenge on ModDB…! Of course we will also count on this superb support in the next year and we can already promise you that 2011 will be an even better oOC-year than this one.

We posted a big “Christmas special feature” on our ModDB profile with some more information about the targets for 2011 and some pictures as well :D It’s not yet authorized but it surely will be in the next days…!

Wishing you all the best and a happy new year!
Eternal Outcasts

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